Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
This is my first full sculpted character that I've ever done. I know what I want to do to finish everything other than the face, but I'm really having a hard time getting the face to be resemble the character a bit more. I'm kind of getting stuck on it. The more I work, the better it gets. I know the eyes can use some more…
Hi everyone! Wanted to post my latest piece to get your guys feed back on it. I'm focusing on trying to improve my use of textures and effects, as well as just over all improvement. My goal is find my mistakes so I can improve on them for my next piece. Thanks everyone for the help, I really appreciate!
Inspired by thread about Obi-Wan's lightsaber I decided to do something myself as PBR practice :) I made my hilt based on simple small foldable tripod for camera :) Comments and critique appreciated. [SKETCHFAB]48686f2ff7f348deae386186e7081b30[/SKETCHFAB] Here are screens:
A recreation of a ship designed by Paul Jouard but in space. It very much remined me of a small science ship like the Oberth class. Mainly used tiling textures and trim sheet decals. https://www.artstation.com/artwork/v208yO https://www.artstation.com/artwork/v208aO
Retopologizing away, and I'm sick of it but I'll keep going xD I'm trying my best to preserve the silouette, the hope being once textured it will be really hard to tell if low or high poly. According to stats I've placed +1000 faces by hand one by one, and I'll be honest, this workflow feels medieval (link)... I wonder if…