Cheers! Yeah the image adjustments I usually only use on stuff that is not super important. Like fixing base (photo) textures and what not. I usually duplicate a layer before doing the "destructive" filters/adjustments anyway. If I know I need finer control, or want to change a bunch of layers at the same time I use the…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
Hello polycount community! This is my first post, as well as my first attempt at a full armor/weapon set. I recently played Nyx Assassin on Dota 2, and decided, why not make an armor set! That lead to where I am right now. As of now, I have done a few basic silhouettes of possible weapons. I was really just trying to come…
Hey there guys! We are currently seeking highly skilled 3D Artists to contract for the creation of high-quality barbarian and medieval styled armor sets for a Roblox experience. Ex. You will be provided references and a style guide for the armor sets. The sets will need to be partitioned into separate pieces: Helm,…
I have been looking, and I think I might be out of luck. Let me specify: I am -not- asking where I can find a pirated copy of anything. I don't think my computer would even Run Unreal Tournament 3. P4 2.53Ghz, 1GB Ram, Nvidia GEForce FX 5200. All this and we come down to the meat of why I am asking anything here. Seems all…
i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
So I'm recently trying to use Marmoset to bake my normals/AO/curvature maps. I have my low poly set up with UDIMS in Maya with different materials and UV sets and Marmoset recognizes everything when I import my low poly FBX into the baker. Materials are created per UV set and the texture set drop down button shows all my…
Just ready for the weekend I finished my latest European Nature Set release for the crowds. :) This time I provide 4 new Oak models with several materials and variations. So you get 20 models at all to play around with. Not to mention the new textures which are selfmade again. For the people which are asking for v0.6: It…
I don't think there's a magical brush setting that's going to get you instant results. Sure, there are some that help get the job done but something like that could easily be done with a simple hard round brush with pressure sensitivity. You're likely better off just picking a brush you're comfortable with and running with…