Who we are: Hi, my name is Dawson. I'm a professional developer for a major US tech company. Outside of work, I'm a writer and occasional game developer. I'm working with a friend who is a developer at a different major US tech company and a talented musician. What I'm building: a cute mobile 2d game where you run a cafe…
I'm just curious how you do it the right way. I've tried selecting faces and subdividing those, but that's a horrible mess, with an ugly seam, and you can't go NEAR the edges anymore... Anyone know how to do it right?
when you parent the small circle to the big one and move the parent, the bigger circle the smaller one is supposed to move in accordance with the bigger one right thats the way parenting is supposed to work right? why doesnt this seem to be working?
Hello guys! I have modelled a stone floor. And now i want, that it breaks from left to the right in my animation. Do you know, how i can do it? Im working with 3dsmax
Having spent most of my adult life in a game-dev desert, being unable to relocate due to family commitments and ending up working for some really dodgy bastards there are strong echoes of my own experiences here and it's hit me right in the feels. I was fortunate enough to find a path out but I remember the feelings well.…