Been chipping away at this project since the last post, the progress since I considered the arm to be finished and moved on the rest of the body has been piecemeal, so it never felt like a good time to post. That said, a significant amount of work has been done since I last checked in, so I figure it's better late than…
Hello! I was wondering if anyone might be able to help me
troubleshoot this issue. I’m skinning a mesh to an existing skeleton in Maya, and
everything looks fine when I test the deformation there. But when I bring the
mesh into Unity and run a skinning test, the chest area blows up every time the
upper body bends backward.…
Edit: Felt I had to change the title from pressurized robot since I'm not doing that anymore. Sorry for fooling anyone. :S New material at bottom. Just at concepting stage, but I think this is close to how I want it. Sketches About my concept. This is robot specializes in closing in quickly and ripping the enemy apart by…
Hello! I see that i made it confusing because of the title. It´s about my lowpoly mesh, which got higher resolution. Those renders are all from substance painter. I think because of the misunderstanding you Eric Chadwick didnt understand me correctly. Its at last as Fabi_G says about transferring highpoly detail to a…
https://youtu.be/U6wtw6W4x3I Hey everyone stumbled across this super useful tool today. It is speeding up my work flow with high poly meshes allot. TL;DR of the video - Put highpoly mesh in. Low Poly mesh comes out after a few calculations. Also worth noting that you may need to do some very very minor clean up after the…
Hello you guys, I have been working on this head for quiet some time. I picked it up and left it in the dust trough out these years and now I finally finished moddeling all the pieces and giving it a nice texture. I really like how it turned out to be but there is one thing missing. It began as a cool looking piece that I…
It's a good start. You need to add more controls or some thing. One thing that makes mechs cool is the complexity and controls of the machine. Perhaps a side panel that comes around from the back, Or a holographic display. Or so ting like that. The sticks also don't look like that could move at all. You need like a…
Bumping this thread one last time to show off the "finished" models, both the character and the mecha. There's so much else I could add but I think this is a good spot to call it done and move on. 3D Viewer and higher res pictures on Artstation: https://www.artstation.com/artwork/aaDR0…
Congrats on the game, and yeah it's unfortunately a really tough market. I'm heartened somewhat though by knowing there are lots of opportunities for 3D artists if you're willing to branch outside of game development. That's been my personal experience, I haven't worked in gamedev for nine years now, but have managed to…
What do you think about this course? I think there is not much point to this kind of lengthy videos tbh. It's great that the artist took the time to record and upload everything (it takes a lot of effort !) but It can basically be summed up as : model core geometry out of Zspheres (which is indeed a fantastic tool for…