LET MY NAME ENVELOP YOU. SEEK NO SHELTER
FROM THE FLAME OR THE TEETH OF THE BEAST.
CLOAK YOURSELF IN THE FIRE OF MY WORD AND
CAST BACK TO YOUR ENEMIES THAT WHICH WOULD
BLACKEN YOUR FORM.
This is a process thread for my current project, the manticore mecha from the tabletop rpg LANCER.
The current phase I'm working through is a second blockout pass, where I replace the simple proportioned primitive blockout with basic constructions of all of the individual parts that will make up the mecha, replete with material breakup and even near-final topology.
The hands are the most developed so far. Though there are still some refinements and additions I would like to make on them, I am happy with the way they have been working out, I figure it bodes well for the rest of the project and with how smoothly they went they should give me solid momentum to carry through with the rest of the project.
Here is the full scale blockout of the object, as I go through I will be replacing the first-pass blockout pieces with mechanical bits, bobs, tubes, wires, and armor plates.
I'm aiming to take the piece through the full traditional gamedev workflow, all the way to rudimentary rigging for posing in renders. Depending on how the project goes, I'm keeping it in mind as a sort of a stretch goal to eventually do some proper animations or maybe some vfx for it, but admittedly I have next to nil experience in either field.