Title says it all. I'm looking for a hard surface modeller for my Scifi F/TPS war game. I have the concepts, gameplay, and some of the mechanics ready, I just need someone to make some assets: weapons, vehicles, etc. Please reply if you are looking for something to do or want practice. I'll set up a kickstarter and/or…
Hello! I made this here sorcerer guy as an attempt to get into hand painted textures and was hoping to get some feedback. I know the cloth folds could be better but man, is it hard to get those right even with reference. Anyways, I'd love to hear what you like and don't like. The model: With wireframe: Diffuse (the only…
Hey guys i'm pretty new to Polly Count but i thought i would give it a try. I have been working on a modular hard surface set and was wondering what some ideas are on a few of my walls. This is the first one i have up so far so any advice would be very appreciate! Thanks
Hi all, that's my first try to do some hard surfaces directly on zbrush. Concept is totally random then I used the zsphere retopology technique, I worked with 4r4 version so no Panel Loops (which I see is a lot useful). I need to improve a lot with the software so critiques are more than welcome. :D
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Hi! I'm currently looking for a chance to work on a videogame studio, I've been learning hard surface and prop art for almost 2 years. Here's my portfolio https://www.artstation.com/mariogreci If you want to contact me, you can send a message to mariogrecicortes@gmail.com Thank you!
each alpha card looks like the pic of the single leaf....might be kind of hard to see but its comprised of clumped up juniper leaves... Im thinking I need to go back and add some more "alphas" to my alpha cards...the texture I have currently is too dense right???
Hi EveryBody, This is my latest Personal Work (Practice) Base on the great And Accurate Concept by Andre Mealha: https://www.artstation.com/andremealha I started this to improve my skills. My first Goal was Convert 2D art To 3D as much as possible.Second goal was Modeling very Clean Hard Surface Model in Zbrush.Third one…
Since I've always wanted to try hard surface sculptin in ZBrush but so far never really got into it I followed Joseph Drust's excellent workflow tips and techniques on ZBrushcentral. Initially I expected to test a few things but then get stuck and give it another shot some time later. Guess I was wrong: Rendered in the new…