I gave it a go, you were right that it was a bit sharp in the cutoff. I was originally fine with that, but after fiddling around with it, I think I prefer your version. Also adjusted the eyebrows a bit, gave them a few more light brushstrokes to break up the shapes
Hi, everyone!!This project has come to an end.This week I’ve been working on the final renders.I’ve been rendering in Marmoset and using those renders for the breakdowns and the turntable. I’ve also been rendering in Unreal and placing the models in a natural environment to provide more context and storytelling.I hope you…
Wondering if there's any unreal enjoyers in the chat? Apparently high heels in a game engine is a whole thing :skull: I'm using the gameplay animation sample stuff in unreal which is pretty cool, and it's even cooler that I'm able to intervene by making some edits to the CR_Biped_Footplacement rig within the animation…
I met a traveler on a green foreign forum page He seems to learn a
lot through his experience and age My hat is off for
any wisdom to be spare. End even no need for any goat sacrifices as a fare for gods to please
them in my sake , to be awake and drive beyond
what lurking evil might be there. At first it might pretending…
Thanks for the tip! I tried that, and it’s definitely better. I might still use some roof assets to add a bit of extra variation along the edges. I’m also working on a trim sheet for the wooden parts, such as beams, pillars, etc. Wood in No rest for the Wicked: I’m not a very good painter, but I’m trying to replicate the…
over due update(back in the usa). Switched ue version to an older one, because my landscape mat was just not working or bugging out constantly. anyway, here are some palms i am trying to get to a place i like. the palms on the little island arnt staying there, just for the screenshot.thanks everyone who gives feed back.…