So, for those who hadn't figured it out from the picture, TNSLB and me are expecting a lil mini polycounter on the date shown above. We just felt you should know so Tins can bitch about pregnancy pains, and I can bitch about Pregnant Tins without you all wondering WTF? That is all - save the congrats till the little…
I wouldn't read too much in to it. It's likely fluff for investors to get boners over without the use of a little blue pill. To lighten the mood, though, lets read Brad Bird talking about fostering innovation: http://gigaom.com/2008/04/17/pixars-brad-bird-on-fostering-innovation/
You guys are probably well aware of this being rather more savvy than most of the people at the places I hang out and perhaps this has laready been posted somewhere here. Anyway, I've been cruising around posting this up on all the websites I frequent. Theres some strange new security problem thats just cropped up in…
It's been a while from my first website critique from my fellow poly counters, so I'd like to give it a second go. I will be graduating from the Art Institute of CA-OC in December and will start looking for work before then. Thanks to all those who've been critiquing on my past works and I look forward to more C&Cs.…
It's low poly, REALLY low poly. I'm not sure what platform you are shooting for but just about everything out there can handle more polys except the handhelds. - Since it looks like you are trying to make every poly count, the treads on the side have some wasted polys. I would target weld the highlighted verts to the not…
Thought I'd throw in some money to the person who can get this one done by tonight!!! Just throw in your name and address to me in the e-mail you send me of the completed character and you will recieve a money order from me for $20! I know its not much but its something! It was going to happen sooner or later, and I guess…
Using overlapping UV islands is obviously a pretty common way to save on texture space, but you end up with... symmetrical texturing, which is obviously pretty boring. I figure a nice way to get some asymmetry would be to apply vertex painting to half of the model as needed, and then use the paint to blend in another…
Hey Guys, Currently I'm in the process of creating a few Caribbean type islands in Unity. I can't seem to understand their process of vertex normal for distant foliage. Here are some of the islands I've made: They don't look too bad. Now let's look at Black Flag's islands: I've had a look at the way they laid out the…
Well, I meant that specific corporate or showcase language I am feeling sleepy reading and listening . Super polished. Overly positive, corners rounding. Seen it in many public performances , developers announces on youtube etc I couldn't see through till the end . I blame AI for this but maybe I am wrong. It just…
So that the folks of polycount can actually enjoy the server we got for Team Fortress 2, we will be passwording it after 8PM EST to allow you guys access to a server that isn't full. Please either PM me or brome to get the password or find someone in the Steam friends list who already has it. Make sure you get into one of…