The Wires all told, are 464 polys/926 Tris. I have wires twisting around the model in places. I don't know if poly count is high or not, or if I could make them planes and keep them looking decent. I imported the model into UDK, and the wires look better than in the view port. Unfortunately, I have some other issues I need…
Weapon finish has been updated, now with more overall contrast and improved alpha channel. Also I discovered a thing about levels of the alpha for anodized multicolor (didn't tested other styles yet) style. Range for specular level actually goes all the way to 160, not 127 as guide on counter strike blog mentioned. Values…
Wow, amazing work everyone! :) This challenge looked rather interesting, so I decided to join in myself. I chose to do Robot Ness and his time machine from Earthbound. These were my references: And here's what I've produced so far: Ness is 434 triangles, and the "phase distorter" so far is 628, so I'm well under budget.…
Looks like that last UDK shot of the deco is the final, just because my workflow is so bad I can't get that polypaint out (long story) but. I did take tea's advice for not using decimations for the pillar, I retopoed it in zbrush, and it's 404 tris. 207 verts. The shots below are taken from the max viewport xoliul shader.…
Figured I would post here rather than start a new thread but..... I just got the Sony Alpha A230 last night and I didn't see anyone mention it in this thread. Any reason behind that? Looks like the lenses are freakin' expensive as hell, but all I want is a wide angle and a decent telephoto lens. It came with the 18-55mm.…
Hello polycount people ! I'm currently working on this pinkish crocosaur. He's about 7 434 polys and I plan to animate him and integrate him in UDK and/or Unity. I wanted to create a monster from scratch to learn more about character workflow. For the moment, the crocosaur is modelled, textured, rigged and the skinning is…
Hey Polycounters. Here is my recent model. It is based on some custom Land Rover Defender with a little bit of my additions. Took me about 1,5 month to make it. 5*4k texture sets (Body, Chassis, Cage, Interior, Glasses) About 45k tris for the whole car. Hope to see some critics & advices!…
Hello, I have a problem when i try to import models. Its Says i have uch higher use of Poly's. Maybe someone have an ideaa about it... In 3DS it says 257 Polys still very high for a simple test mesh but i don't know how to be lower on this.. Anyway it should work becouse 450 are allowed for the Kunnka sword. So when i try…