Great reel! Here are my crits: -You should put the aztec golem+robotic empress part at the VERY beginning of the reel! Right after your info. Put the screenshots/stills at the end. You want to draw your employers eye to your reel as soon as possible! Good job on animating it too! That's definitely worth extra points. -…
Hey guys, just going to use this thread as a dump for any 3d assets that I develop for my current game. The game has no name at the moment. I can give you an idea as to how it'll look and play by telling you that it is similar to Sim City, but in space :) I have been programming away for days, trying to create a…
This may seem like a stupid question but I would like a few answers if you would care to give me some. When your creating something in a 3D modeling program do you build against a back ground picture like this ? I'm curious as to if everyone does this.
This thread will showcase my works in progress for the 2011 year. This is my first thread here, so please bare with me as I get used to the community. Please, by all means critique the heck out of all my models, textures, and animations. Some projects I'm working on now:
Hi everyone, How do you guys go around modeling cables and wires and the get them to wrap around objects? For example a power cable that can needs to be wound around a pole or a fence etc.... If anyone can direct me to a tut would be very much appreciated.
I assume this long triangle shading gradient isn't in hi poly mesh . But it could be if its sub-div model . Most probably although it's low poly model . Easy fix would be just fixing vertex normals/ split normals or whatever they are called in your software. Here I fixed the gradients by just putting Weighted normals…
Hello Polycount! Posting concepts and models as I work on them for hopeful tips and devastating criticism. Currently I'm brainstorming some alternative demon hands for Lion. Thinking about some kind of "Hell Claw of Leviathan" or something or other. I realize they just revamped the base head like yesterday, so I might need…
hi im new to these forums and have a few questions about low polygon modeling. First of all i hope i am posting in the correct spot for this ? anyway i was wondering how people are able to make there low polygon mesh so clean? is there a certain technique i must aquire to create a clean mesh? or is there a tutorial i could…
Hello, We are a startup game studio looking for a realistic 3D character designer. The designer should model / rig / prepare the character to be used in Unreal Engine. Character Budget is between 800$ - 1000$ More description of project will be sent after and freelancer send their Portfolio and prices to this email…