Thanks for the kind words all, I wasn't sure anyone would like it lol. The texture has no baked in lighting other than occlusion and cavities. The rest is all being done live in max by the normals and specular. I can show a closeup of the hilt later to demonstrate. As for textures, I'll post that stuff a little later too,…
Iatrogenic (vaccine-induced) polio Oh oops the Oral vaccine we've used for the last 50 years could actually revert back to wild form... sorry we gave you polio. SV40 infected tissue used in the process that vaccinated 98 million humans. SV40 may or may not cause cancer in humans, it certainly loves to hang out in cancerous…
Thanks Vig, your comments are really helpful. You're obviously an expert on biker girls Throwing daggers with skulls? I just might steal that idea. For the blending of the hair, I had a nice technique going (Skin and hair on separate layers, and then I use a hair brush (3 dots with little spacing) to erase the hair layer,…
Thanks for sharing! * Requires 2 taken photos: you're right all the way you need to shoot your own. But on the other side, you can imagine yourself in vacation of in a museum shooting stuff around in 3D, without any planning or complex setup hassle. "Oh I want that, let's shoot that in 3d now" and 10 s later you're done. *…
The Gimp has improved considerably over the past few years. It's current iteration is quite capable for the purposes of working on game textures. (skins) If you don't have the budget to get a copy of Photoshop CS3, the Gimp is your best choice. Naturally, Photoshop is the default choice, and the most feature-rich. But some…
i'm trying to find a news artical on the armed raid i was involved in, during my time with the royal marines. i dont know if it will come up though, as no innocents were harmed. i'll keep looking. but i would like to point out, that being at the opposite end of the gun offers a completely different perspective, and while…
Hey! I still feel like a noob, but I'm trying to put myself and my work out there, get some critiques, and maybe a contact or two. I'm working on an environment art portfolio and this is a fairly big piece. I'm going to share little pieces of my process here, and if I'm doing something wrong or the hard way, please let me…
Hey guys, I'm kinda new to this forum, but thought I'd join as I'd like to up my modelling skills. First, a bit of background on my situation to help you see where I'm coming from: I work as a freelance motion designer, yet I love to model in my spare time. Often my work calls for it but not predominantly. I can use Cinema…
So here I am, a long-time member of Polycount but a guy who almost never posts ever. In that past, that was mostly about being intimidated by all the excellent work from people that gets shown here and thinking to myself that I wasn't ready to "play the game" at that level and not wanting to be embarrassed or feel…
PLEASE CRIT WHEN CONVENIENT. :) So here I am, a long-time member of Polycount but a guy who almost never posts ever. In that past, that was mostly about being intimidated by all the excellent work from people that gets shown here and thinking to myself that I wasn't ready to "play the game" at that level and not wanting to…