Hello , my first time posting here. here is a character I designed for an upcoming mobile game but ended up not using. Here's a link to my show reel https://m.youtube.com/watch?v=Q7LRjSq_3KM Thanks
hello ^^ awesome work for this contest ^^ i've decided i'd try to join anyway. so i'm going for this guy. And as a twist i'll try to give him a human form. not sure yet where i'm going, but i'll try my best ^^
Hello there, i want to make a sort of material map of my mesh for later use in photoshop. I want to export material map as image. Here is the pic for clarification: How do i do it? Thank you.
Hello I was recommended taking IE or ID as art school majors. I'm not very familiar with program abbreviations though. Already found out ID is Industrial Design, but how about IE? Anyone's willing to guess?
Hello there, im looking for some critique on my Textures, so feel free post you opinion and suggestions. I never made any textures before but I wanted to get better at it and improve my skills. :) There you go.
Hello everyone!! Thought i'd post up my latest work in progress, which is an old antique clock. Reference: High poly in max vport: Looking forward to finishing off the high poly and baking it down and texturing! :)
Hello all! Me and a friend are currently working on some early Big Daddy models to sharpen our skills and learn a few new tricks in Zbrush. I'm looking for critique on my progress and look forward to your opinions!
Hello, i have been working on creating a set of 6 textures, 3 SI Fi and 3 Fantasy/medieval these are the first seamless textures i have created so i would be grateful for critiques and feedback Thanks in advance, simon
Hello, i have been working on creating a set of 6 textures, 3 SI Fi and 3 Fantasy/medieval these are the first seamless textures i have created so i would be grateful for critiques and feedback
Hello Guys. Its been a while since ive posted anything on polycount. So i decided to share my latest works mixed with some of relatively older ones. More renders here Thanks for your attention :)