I'm not sure if you want to keep this strictly in Zbrush, but you might have better results if you focus on making your hard-edged/manufactured parts in Max/Maya first and then importing them into Zbrush for additional detailing to avoid the whole "battle of the clay" ordeal.
That said, looking like a solid start! Go go gooo!
Sunshine, your knees appear a tad too high. I suggest bringing them down a bit.
xdraws, be careful when adding "damage" to metal objects. If it's too big, or too noisy, it can give the impression of being concrete instead of metal. I'd leave all of that to texturing, unless it drastically affects the silhouette or something.
Been a busy week; thanks everyone for the feedback! I definitely feel what you were talking about with the concrete-ish effect that was happening. When I brought in into marmoset for a texture test it really looked too messy, so I polished the high poly version up a bit.
Hey all, had a bunch of stuff come up at once but I finally got to this big guy and wanted to post an update with my buddy. I fixed up the knees and really redid big parts of it within Maya, as well as touched up the silhouette and proportions.
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That said, looking like a solid start! Go go gooo!
xdraws, be careful when adding "damage" to metal objects. If it's too big, or too noisy, it can give the impression of being concrete instead of metal. I'd leave all of that to texturing, unless it drastically affects the silhouette or something.
Both are looking good, though!
Feel free to lay on the critiques guys!