http://store.steampowered.com/app/214700/ This is a very great game. It's basically a 10 minute interactive cutscene -- if you like game design, art, or beauty in general, you owe it to yourself and the developer to drop 5 dollars and 15 minutes of your time. Here's the spot on Rock paper shotgun review.
I got an internship at Silverlode Interactive. :) Everyone there was really nice and willing to help me learn the ropes. It's unpaid, but I don't really care right now, because I just want the industry experience! It's a small game company, so I can wear many hats, which will be really nice in becoming a more well rounded…
I'm going to use this thread as a sort of dev blog for this project. It's a side scroller / puzzle game I'm working on as a sort of interactive portfolio piece. Everything you see has been created by me only (Maya > Substance Designer / Painter > UE4 for the most part). I'll start things off with a couple screen shots.…
So, I've recently been having a problem with the modeling toolkit's interactive bevel tool. Not very good at explaining things so here is a GIF As you can imagine this is aneurysm inducing and I haven't been able to find anything about it on the webz. Creating a fresh scene fixes it, but thats a bother to keep doing that.
Can someone explain if this is possible and if so how to set it up? i want to have a physics simulation interact with an animated object but i cant see any way to get the animated object into reactor without either giving it 0 mass and losing the animation or giving it mass and having reactor override the animation? any…
Hello, i will try to make a new Skin for LoL newest champ Zoe and try to create based on that skin than a high dynamic splashscreen. Storywise i though she could interact with Goth Annie and steal Tibbers from her, haha but i will try also other ideas. Refsheet:
That's why we developed strong quality control policy. I wouldn't call it greedy. It is more of a will to get 100% for your professional services, "pay rent" for publicity and support your clients. In contrary, commission model is quite irresponsible, because sellers are not allowed to interact with customers.
if you're showing a static scene you can always fake the shadows by baking them in your chosen 3D Application and then setting it as a texture. I've played around with the idea about using Unity to make an interactive portfolio before, but i've been stopped by the loading times :)
Cool cinematic, I really liked the bacterial shot where the tentacle came in and grabbed the cell. The shot of the guy blowing his brains out was cool too lol. Gameplay looks interesting as well. Like a more interactive L4D. Hopefully the multi-player is good.
Ah, well that's a very different matter from the '3d modeling game changer' sensationalism advertised above. :) Perhaps you'd be better off advertising it as an entry level 'Interactive VR environment with 3d modeling capabilities'. That way you won't upset us modeling nerds. :)