Thanks a ton Mark! I've currently got it working via Wire Parameters, constraints, and frozen positions for each control. It seems to be working pretty well, but I've gone ahead and downloaded some scripts from ScriptSpot anyways just to see how far it can go. Really appreciate the suggestions! :)
I love that orange - can someone post me that texture as I dont have any source engine installed. Would like to abuse it for my texTools :D - oh and the grey as well please. (maybe some auto script that assigns grey to z-axis faces , and orange to the rest,. hmm...)
Hello. I was able to post last year October: http://polycount.com/discussion/178945/trouble-with-getvertnormalsfromface-script-with-3ds-max-2017#latest Today however, my latest post received a message saying it will only appear once approved by the Admins. I suspect that my account became unverified.
Hi, I just released my new Plug-In "Configurator Reloaded". As it was possible with the Adobe Configurator now it's also possible with newer Photoshop versions to create your own panels. Drag and drop tools, menu items (over 700), actions and custom scripts. http://pixelsucht.net/configurator-reloaded/ Thomas
I see. Yes, I did look around there but did not find any pose storing/pasting. Would that be there too? Unfortunately I don't have a choice using CS. This is a provided model and rig. Would you know of any custom script/plugin that would help a bit? Thanks for the reply!
I don't think reactor does what you think it's doing...though I don't know for sure. Anyway, maybe you just want to auto-generate a convex hull similar to UDK and be able to edit it? Try this out for size -> http://www.scriptspot.com/3ds-max/scripts/convex-hull
Yeah I know about change the preference setting, but the ylaz or seneca script to drop object into the "ground" is still take Y as the up axis, therefore instead of drop to the ground along the Z axis (cryengine use Z as the up axis), the object will move to the left/right along the Y axis.
Yes, and I'm confident that the scripted style gameplay that the series is *very* famous for doesn't need to be explained to anyone in this thread. I still happen to think that the term 'actual gameplay' is misleading when you're not controlling the camera or any events occurring, that's all. The game is looking killer,…
Liked it , nice to see somthing like this actually finished. the intro made me laugh , i love the style of script , sorta ultra honest, reminds me of monkey island 1... cheap ..... i went to your, "love shack" ..... think your version of 1997 is more catchy ... is there gona be a single?
At some point, there will have to be connection to a PC based version, or at least a server import process for assets and scripts. Else what modding will be reduced to is a very basic sandbox idea of only what the original game constaints give. Hence, my sincere hope that PC gaming will continully exist in some form.