Roughness Definition I think one thing that could be improved is the overall roughness value of the metal. Most examples that I found on artstation have a higher roughness value. That way the scractches that have a significantly lower roughness value pop more. Basically a higher contrast between your roughness details…
When you press shift + strg and you press an command from the menu it pops out in your shelf with the current settings for the command. Then you can drop it into your script editor ;) i use this for example mostly for exporting animations global proc dm_bakeANI4export () { // select Bones which will be baked select -r…
Hi everyone! It's been a while since I've updated this blog with some new updates. I've been busy with my own company: https://www.extrude3d.nl/ I've spend a whole year developing projects in Unreal for clients. This means images in Unreal, video animations in Unreal but most important. Digital twin applications. So I've…
"herp derp" "here's my poop" "heres some poop from me" "I herped a derp sketch" art quality is proportionate to the amount of herps, derps and poops used at the time of posting.
No matter your Indie or large game studio, your game Art to looks Great! https://www.rt-pro.com/ * Concept art * UI/UX * Character design * Level design * Environment design * 3D Modelling * Animation * VFX * Cinematic / cut-scenes https://www.rt-pro.com/portfolio We can cover all for you! With over 200 artist we always…
Check out the work from CGMA student, Pedro C. Prieto, who was just recently published on 80.LV. He shows us how he worked on this amazing UE4-environment inspired by Helder Pinto‘s Arbor Vitae in Clinton Crumpler's UE4 Modular Environments course. Intro Hello, my name is Pedro C. Prieto and I am an extremely passionate…
Hi, welcome to polycount! Right off the bat id say your composition is interesting, id be interested to see some concept art of any references you're using! Your lighting is looking a bit intense as far as brightness which is leaving everything feeling flat I think, and your textures look very low res. Some of your rocks…
Salamander tribe mob (WIP) My first attempt at a full body creature sculpt. I am looking for feedback, noticeably on where anatomy or scale seems incorrect, or where I might run into rigging and animation issues. I am yet to sculpt smaller details and props. The concept is a Mayan inspired tribe of salamanders.
I still haven't recorded a video, I'm adding finishing touches to the scene before the final render and have started working on prop showcase scenes, but in a nutshell it's like this: on separate layers, I paint a branch and all the leaves with masking tools - completely manually, by hand. Then I use those masks as anchors…
Hello Polycount, I don't post much here but I'm in dire need of advice other 3D artists in the industry. I'm a self-taught 3D artist that just completed my first year of university at a highly regarded games program. It ultimately left a lot to be desired and I realized I wasn't going to be learning the techniques and…