Hi all I have been working on this character for a few days not finished blocking all her accessories but the base is there! I need to go over the trouser sculpt and the her body needs more work! any ideas or crit would be welcome!
i started to concept dryad from warcraft put some colors and than started to sculpt: than started to texture after creating lowpoly model than just rendered and than created sceleton, skinned her body to bones and put her in pose:
Hello, Here's a look at Lulu after a particular disastrous game of League. Good thing Pix is always beside her to cheer her on during these times! Sketch Basic Color Layout More coming soon~ Thanks for looking!
Hey guys, i`m currently working on a personal project, trying to improve my skills. This is the current stage of the high-poly, more accessories will be added ( scope and strap ... not that many but hey ). Feel free to comment, critique, drop tips and tricks and have no mercy.
Hi guys, Here's a character that I've been working on, and I was hoping to get some feedback on her. All suggestions and critiques are welcomed. Oh, and I plan on fixing the clipping of the dress and leg armor when I pose her. Thanks, (n_n)b
Was looking through a bunch of concepts and was really liking the stuff from the dishonored dlcs. Wanted to do a character to fit that theme and work on texturing. I'd like to get her lowpoly'd and into Marmoset. Here's the high. And some polypaint to help flesh her out a bit.
My latest portfolio piece and this time the concept is from the amazing Betty Jiang. Tried to replicate her smoke animation as well which was a lot of fun. Check that out on my artstation. My artstation: https://www.artstation.com/jacobodding Her artstation: https://www.artstation.com/artwork/8XQ0R
also don't be afraid to deviate from the reference, specially on the right hand of the woman, having her hand over her foot would read more clearly, regardless of what the photo or reality shows.
https://twitter.com/RagingSpaniard/status/1126276538586910720 Been meaning to return to polycount for a while, this project is getting pretty big so I thought this was good timing :smile: CT is my favorite game of all time, that's not novel or anything. I think it perfectly achieves everything it sets out to do and I've…