Intro: We here at Leatharian Studios are looking for several dedicated and experienced team members in the 3D Art, Animation, and Concept Art departments. If you have skills in any of these areas and are interested in working on a highly organized and professional team, then read on to discover more about the job and the…
Here at Polycount, we're always on the lookout for awesomesauce to share with you. And man oh man do we have some sweet exclusive screens and hot juicy giblets to share with y'all today. The team at Carbine Studios is hard at work on their gorgeous new painterly MMO WildStar. I got to dig in deep with their Creative…
Hello guys, so I really considered what would be the best possible topic that could be of interest to the community as a whole and in the same time give me the needed help because my CG career hasn't even started and I am hitting a brick wall. That wall is the implementation of: Linear Workflow and the many hurdles of…
Hahah - I was actually reading an article where Valve were saying why PCs were the future of gaming. Personally I never ever play games on my PC as I spend too much time hunched over my workstation anyway and prefer to play something simple and arcadey/ co-operative while lying on teh sofa with my girlfriend to relax.…
Solved. When i use the ColorMap (Blockoutmap) from TexTools it makes problems. So i opened the Blockoutmap and set my own Colors to the map. Every Part of the Mesh has his own color. Maybe there was to much colors? I tried to change the Mode from 8 Bit to 16 Bit, but that not helped,too. My own Colors are at the moment…
DarthNater: Don't worry this is far from my first map ;) Its not going to be sniper orientated, but a sniper tower is situated in the map but due to having 4-5 openings, little protection and a shock rifle opposite it is no camp area. And thanks for the GOW layouts, if only UT3 was a tactical and paced like GOW ;) mLicky:…
Not too long ago, a good friend of mine by the name of Nicolas struck up a conversation with me about the general trend of online gaming. Sure, there were always big block buster titles to play, and yeah, they played well. But there wasn't really a lot to make each one stand out from the crowd amongst the rest. The phrase…