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ID Mask empty

polycounter lvl 12
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Gazu polycounter lvl 12
Hi People!

When i want to add a new Material to a Color ID nothing changes in 3DO because the ID Mask is completely black in Photoshop.
The Color Map is from TexTools. And i tried tga and png format.
Normalmap is baked in Max with direction : UP.
hxxkrvn5.png

Color Map is loaded in dDo. But the Mask is still empty when i pick with shift+c a Color from 3DO...

Can somebody help me with this?
In 1.0 i hadn´t this problem.
Also i tried different file paths. So now all Files are on my Desktop with a simple Name, without any special symbols in the name. But anyway, no change.
And i reinstalled 1.1, same...

Thx,
Gazu

Edit:
Downgraded to 1.0, same Problem.
Maybe its because of the Mesh? OBJ in Tris with Precision 12 and 10, boot no change.
I would love to use FBX, why no FBX Support?

Cant get rid of that problem...mhhh...

Replies

  • Ryan Hawkins
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    Can you upload your files to a server so we can look at them by chance?
  • Gazu
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    Gazu polycounter lvl 12
    Solved.
    When i use the ColorMap (Blockoutmap) from TexTools it makes problems.
    So i opened the Blockoutmap and set my own Colors to the map. Every Part of the Mesh has his own color. Maybe there was to much colors? I tried to change the Mode from 8 Bit to 16 Bit, but that not helped,too.

    My own Colors are at the moment just 3 and it works now.
    Funny...
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