Hi, I've created a rain event inside my scene, but for some reason the event stops after only 150 frames, even though the emitter is set to last much longer in the birth event....Does anyone know what might be causing this?
Hey guys here's the link to my portfolio. Just got back from GDC and will be making upgrades within the next month. Any feedback would be sweet. clarkvarner.blogspot.com Design on my friends!
Hey all, wanted to post up this visual effect I've been working on in last few days here, critique is welcomed and appreciated :) https://youtu.be/nnwNpM3JgTw
Hi guys, I recently downloaded the workshoop tool for DOTA2 to make some particle fx, but I have some issues. First of all I couldn't open any vfx from the editor, this is because the DOTA2 particle editor apparently cannot open .pcf, but I found someone who converted them in .vpcf (I don't know how) and I downloaded the…
Hi! I'm Yuriy, I create effects and animations in Unity, AE, PS, Maya and Houdini. You can check my recent work here: https://youtu.be/-dMoiwheZTA https://www.dropbox.com/sh/ibero2qcsp7k6kd/AAA7baNubnEJYhUOI630bbuDa?dl=0 https://youtu.be/0-wyk6l5WvA yuratarasovl[@]gmail.com
http://vimeo.com/70278606 Hi guys I'd like to show to you the demo reel to you guys I hope you have fun. I'd respecting your critical comments. Thank you
Hi Guys, I have been working to recreate on of the coolest looking Death FX from Heroes of the Storm. The guys in blizzard have done a great job in creating fantastic VFX for that game. I just tried to replicate one of those. Would love to have your feedback on my work. thanks There are 8 components applied here in this…