Hi, I recently started to learn Maya and I have run into a very annoying issue: Some objects/sub-objects are not visible on all viewports sometimes. Notice how the gizmo is visible in all viewports but the top view. I can still manipulate the face in the top view but the wireframe/gizmo is not visible. Very annoying:…
I absolutely do not like to double post. However, I'm am experiencing an issue in 3DS Max 7 and have posted it in a different forum here at polycount. Unfortunately, nobody has responded to it and I'm posting the issue here now so that hopefully somdbody can help me. The problem I am having is with the viewport in 3DS Max…
Frankpolygon's perspective is what I'd think about plus the principles discussed relate too other shapes/subd processes as well e.g. Hemispherical intersections "Segment matching is a fundamental element of most subdivision modeling workflows." It's not the topology "A significant problem with trying to formulate a fixed…
Any package. If you are already a draftsman with the knowledge to draw a plane properly, then not only can you translate everything you make on paper, but you can create all the reference you need. If you're totally new to 3d, choose blender. 1: free and open source 2: actually awesome 3: a lot of beginner videos in many…
Hi all, I am thinking of getting a new tablet. I have read some articles and reviews and stuff, but none of them mention the most important thing for me. The feel of the pen touching the surface of the tablet. I am using Wacom Intuos 2 at the moment and it is annoying the hell out of me. I am a pretty good with pencil, but…
Yeah, I dropped from the mod scene a couple years ago. But recently joined one because I was seeing some quality work coming from it (some of the team members are actually in the industry. One works for Rockstar and another for Gearbox games). Though before that, back when I got into modeling, I joined so many mods and…
Hi there! I've been learning UE5 during my free time, coming from years of using Unity, as I am slowly transitioning towards becoming an environment artist rather than just a 3D artist. I have been playing around with the engine for a while now and managed to put together this basic scene, but I am now struggling with how…
Im working on an interior for my game, and im trying to see the best way to do this. Its a unique interior that will only be used once in my game and has a bunch of unique walls and odd shaped floors (some repeat), but only these parts will be used in this environment. What Ive done so far is break up the environment into…
Before anything i am not an animator what so ever, felt like that one minute bump was too long so i can here to post a response for you. Any whozile i see a pan movement then some fog and or mist passing by. (idk what program you are using) but panning is not too hard to do, so i do not know how helpful i can be. I like it…
These are 2 types of workflow. From what i've seen , High to Low poly is mostly used when making organic models. They first sculpt the character with anatomical details since it is faster to sculpt than block out an entire human body made of polygons. So they basically sculpt a human body made of millions of polygons (or…