Hi, since Unity 5 came out we've been working on a project for learning process of creating a 3d game level. We chose a level from one of our favourite games 'Silent Hill 4: The Room' and tried to recreate it as similar as possible. We've made short video and uploaded it on youtube. It inlcudes a short cinematic trailer…
So, I'm pretty much the worst designer in the world, and I've been completely stumped as to what to do for this challenge. Looking at some of the completely awesome, original ideas has intimidated me a bit. However, I really want to get some experience with environmental modeling. This is something I have not done, and is…
The first image you can see the progression of ideas that eventually led to what we're trying to do for our throne, but I'm sure just like with this as we start to make it things will change and evolve. With the throne, we're trying to pull from different asian cultures and fortune telling as well as legends. Since we both…
Pretty mild climate here. Not too cold in winter, not too hot in summer. Right now it's not bad, it was a nice sunny day yesterday with not being too cold. Though even with a decent temp it rains at least 50% of the year. The heat register for my room is on the roof so it's kind of useless as the hot air never makes it…
I'm actually currently riding really close to the limit and will probably be modifying the curved pieces above the doors and windows, the pieces that sit on top of the roof, and the curved pieces on the sides slightly. I think I can give myself around a hundred or so more polys of breathing room to play with by modifying…
Wow, it's been forever since I posted anything. I've been having a ton of school work, and haven't got time to update. However, over the past couple of weeks, I have finished the actual room. The roof portion has a horrible bake on it, but I probably won't have time to revisit it for another couple of weeks. Let me know…
https://www.artstation.com/artwork/1xRr3Z is the link to my new environment for the surveillance room. Looking for feedback to make it more realistic or better in any way.
Hi. This is still just a start, I haven't finished modeling it yet. Right now I'm at 2178 polygons and I still have a lot more room to Max this to 3000 polys. It not just a standard Tutor style house I changed it to a Tutor styled haunted house. I have added some pumpkins and webbing mesh above the door. And I am planning…