Howdy Folks, I've been lurking around here for a couple years and I think I could really use the eyes on Polycount to help me out with some good old fashioned, new asshole rippin, critique. \;^] This is my portfolio: http://jasonsampleportfolio.blogspot.com/ I've been feeling a bit constipated idea wise as to what I need…
Hi polycount! I'm new here, been lurking around for a little while and decided to man-up and start posting. I'm currently studying in England to be a 3D games artist (2nd year BA), but I love 2D concepting as well. I'll post up some of my previous work before going into what i'm working on atm Corner Room project for class…
Hey Polycounters I'm a recent graduate who has finished 3 years of training in 3D Animation. I enjoy doing both digital 2D & 3D Art :) Feedback is more than welcome :) I'll start off by showing my recent digital painting of Kpop singer/fashion designer Jessica Jung This was my concept artwork for my model I created in Maya…
Project Title: Origin of Storms Description: A fighting game build built in UE4 based on 7 elemental characters and 7 demons representing the 7 deadly sins. Includes: Local Multiplayer Online Multiplayer Intense elemental and atmospheric effects during battles based on the characters playing. Dynamic dirt and scratches on…
*BIG DUMP BELOW* I haven't posted any personal work on polycount in so long TT______TT So I thought it'd be cool to do a dump of my personal 3d work from the past few years! I've also dived into 2d hard the past 2 years, a lot more of which you can see at my links below :> It's really awesome to see the forum that helped…
I think that's the good attitude to have, I think you have some decent hand painted skills, better than me as 2D and painting is my weakness. I am looking forward to what you make next :D If you want I can help you design a site, my logo was made by my friend on Polycount and then my website itself was made mostly by…
yeah intimidating is the right word haha, I come to polycount for a challenge, not only to up my 2D/3D skillz but its also challenging and fun getting to know others ideas or ways of working - a good way to get used to the work environment where you often find people arent all the same as you. Post more and keep at the…
Dear polycount members, Hello, I am Ishaan. I am a fine arts graduate with a diploma in 3d art. I have 3 years of experience working as a illustrator and character artist (freelancer) and 1 year of experience as a 3d artist. software knowledge- blender Maya Zbrush adobe photoshop adobe illustrator Here are portfolio links-…
hey any houdini people know how (or point me in the direction fo a good tutorial) to bake from a volume in houdini to a 3dtexture or 2d flip book that i can convert easily? i know you can uses the slice tool and convert then sample the geo to bake out a texture then peice all the slices together, but that seems to be an…
Hi Polycounters! I've started a new project for uni to create a 20k poly vehicle model in the style of the these vinyl figures from A Large Evil Corporation and to match the characters somewhat too: This is the vehicle I designed - I'm mainly a 2D guy so converting my own designs into 3D is still a relatively new…