Heya - so I'm on Beta 2 for March and have tried out a lot of whats been suggested here. -The model and lights are on teh same light channels -These are fresh new imports, new names on the objects, and a new world in UDK -Started fresh: placed just 1 asset with 1 simple material, 1 point light (L + click on the viewport),…
Just wondering but if the thing is movable, changing the resolution of the indirect light cache volume should fix it? Try increasing the parameters of the volumetric lightmap in the world settings. This IS a real solution if it works unlike the light as if static checkbox. That checkbox makes a movable mesh using lightmaps…
For my scene over in P&P I've been using a temporary light setup of 1 Dominant Directional light. It was something that A.) I could get to bake and B.) Was enough for me to see the environment as I worked. This week I am putting emphasis on establishing that scenes atmosphere and I am tryin gto get NON dominant lights to…
Hi, So I am in the process of lighting a scene in UE4, and I have a few questions for you lighting experts out there. Eye Adaptation/Auto-Exposure plays a huge role in the result I'm getting. I was merely wondering if it is best to have a good lighting result before/without using Eye Adaptation at all, or is it best to set…
Anyone know how to do a render in maya using no lighting? I want the effect you get when you go to 'Lighting' and select 'Use no lights' in the project window, where it just shows your textures totally exposed without lights. If anyone knows how to render with vertex colours showing as well that would be appreciated;…
I've been playing around with different lightmass, mesh, and light settings for the last couple days, and I'm not getting an effect that makes sense to me I have this: The left and middle pictures are straight shots from udk. The right one is a paintover of where I'd like to end up. And there are two problems. The first is…
My portfolio is kinda skimpy. I have recently been playing URU Online. Myst is what inspired me to get into gaming and be an environmental artist. You couldn't tell that's what I want to do from the body of work I have up so far. So I have concepted an 'Age'. I will model and texture the whole thing, and in the end show a…
Lighting in games has always sucked and continues to suck. Its the advancement in shaders and post FX that have really given games their boost and allowed artists to relax a little. Sadly both of those things are also lacking on the ultra low end hardware... Depending on the game and the assets you could probably…
So I'm a little confused about Unity 5's new lighting setup. I have pre-calculated real time GI set to "on" and things light when added to the scene, and most of my lights are realtime and not set to "baked" as I'm not generating visible directional light maps (the ones that used to show up in the lighting tab after…
I cannot figure out how to fix the light leak in my model without turning off the sky completely. I've tried turning off backface culling, turning GI off, changing the voxel fit. I'm at a loss on how to use the sky without it causing lighting issues. Thanks! Sky On - Light leaks from the ceiling Sky Off - No light leaks