Greetings Polycounters; 1) XSI Clusters equivalent to Polygroups in zbrush? I am having a minor issue with polygroups, (or smoothing groups as you call it). The minor issue is that I happen to merge everything down after basic modeling in 3d modeling program and import it in to zbrush, the issue comes when I view the…
Update: Called it quits with the high poly, began baking it down to low poly. WOW, the low poly UVs were not fun haha(was able to listen to just about the entire Springsteen discography). Right now I'm in the midst of cleaning up some artifacts in my bakes. And I threw together a quick test in cryengine to make sure every…
Hello :) I've been using CAT Rigs in 3Dstudio Max for a couple of days now and I've encountered this problem: If I try to move the collarbone of the CAT Rig the whole Rig dissapears. Just now I found out how to solve the issue and I'm sharing it for someone like me, who might have the same problem. You need to go to the…
My lecturing friend was telling me about seeing a 3d building scanner last week in Hull (I think). Its like 2 theodolites that laser scan a building and build up a point cloud. Sounded cool, but I'd hate to be in charge of cleaning up the data.
hi Banzai, id say the mesh looks pretty good at the moment. no tris at a glance and it seems to smooth out pretty well. if i had to nitpick id say watch the rectangular faces around the mouth, depending on what you wanna do with the high poly they could be bothersome, but on the whole it looks pretty clean to me. O and…
Hello, I am a student currently sculpting a female model based on this piece of artwork Cat-Woman by Karl Liversidge This is my first time sculpting such a thin and tall model as well as my first time doing one in heels. I was hoping to get some advice to improve the form before I move on to clothing.
I was pretty inspired by the fat zombie from doom 3 on this one. It's currently 4198 polys, but I still need to cut out some polys, especially from the face. It doesn't look much like a zombie at the moment, hopefully the texture will take care of that.