Hi, I want to showcase my model of an Mi-24 attack helicopter. Its made in 3ds max and rendered with Vray. I textured it with Mari and made displacement maps with Mudbox. Please could you comment and critique because i find it very useful. Could you tell me what you would like to see more or less of and i can post images /…
I'm having a hard time at the moment finding certain types of textures, such as rusted metal panels for use as base textures. The usual haunts, such as CG Textures and the like, are all coming up a little bit empty in this area. I've found myself making many a mask to simulate rust build up (Which of course helps with…
I was watching a talk by Stephen McAuley, technical director at Santa Monica Studio discussing their approach to game editors and how they use Maya as their game editor in conjunction with their engine. https://www.youtube.com/watch?v=G5VeATrOST4&t=2684s Apparently there are many benefits with working with Maya as a level…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response.Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me).Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Hi everyone, brief update for the week. :) I’ve continued refining shapes and making adjustments to improve cohesion and readability throughout the interior. Some proportions and transitions between assets felt a bit too simple before, so I’ve been tightening those up and pushing toward a more consistent shape language.…
Another fun one, kind of a mix of blind-contour and stealing some glances at the page. One of the cool things about Rome is coming across all these little corner coat-of-arms sculptures in the historic center, with neat scrollwork and a Latin inscription, very traditional.
I know this is probably a super basic issue, but I cannot find a solution for it. I'm exporting out an animation into an fbx which will then be put into Unity, but the animation breaks when exported. The mesh and skeleton don't move, but the controllers all move according to the animation; this happens both IK and FK…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
Not exactly sure how things would work,maybe like Kickstarter only this time its specifically for games? An option to support charity would be nice too.. Anyway here's the info from the site,what do you guys think about it? IndieGala is proud to announce a brand new tool that looks to support the amazing world of indie…