Hi there! After studying the male anatomy I decided to give a shot to the female one so I'm making this bust to practice female faces and here it is what I have so far. However, I'm struggling to make the "wool hat". I created the piece below in 3ds max and exported to Zbrush in order to make the "base" of the hat using…
guys its not like i punched the woman in the face or told the guys to punch her in the face. im probably also really biased in this because of my utter disgust for wal mart. and old people.
Hi Polycount, I'm new here. I just graduated college (the UK kind) and I want to start applying for jobs. (Don't want to go Uni for various reasons). I do not want to be a character artist at the start because I find it too difficult, and the competition far too fierce, but I will certainly make more characters some time…
Hey. I received this model and quite a few others as a FBX . I noticed some of the buildings have this werid thing going on with the faces. Thought it was smoothing groups or normals, but after removing all smoothing groups to no effect, and flipping the normal still had no effect. The only way ive figured out how to fix…
Unnecessary faces mean wasted uv/ texture space. As @kanga said, you dont have to worry about deleting faces if they're not there in the first place. Just dont cover the part of the model that wont be seen when you're retopo-ing.
Hi all, this is a problem that plagues me from time to time, and I couldn't find a similar thread on search (my bad search skill most probably). As my explaining skills are....lackluster, to say the least, I'll use this video I captured to demonstrate: [ame] http://www.youtube.com/watch?v=EQ9e9SrqdeY[/ame] So can someone…
"Set to face" conforms the vertex-normal to the direction of the face while "average normals" calculates the average normal-direction and aligns the normals to that direction.
How can I improve the topology especially around the nose. It's getting a bit messy and more complicated to manage the geometry. There are some poles created which is a bad sign and the smoothing doesn't look good either at a certain point. The level of polygon density around the nose is about satisfactory for what I want…
I'm trying to create a script which stores the current materials applied to the asset, then apply one material to the whole thing, then be able to paste my original materials back on at a later. Is that possible, and what command should I use to query what materials are assigned to my faces.