I see you used Flood Fill in your original experiments, are you not able to use Flood Fill to Random GreyScale Color to create your luminance variation? If you do the "classic" approach, you could create a smaller cells generator, and use histogram scan on the large cells to create a mask for the small cells, then blend…
Hi, I've been trying to create some water foam in Substance Designer but it's proving quite tricky to get the results I want and I was wondering if anyone had any advice. I've found a few tutorials but they're not exactly what I'm looking for and some are incomplete sadly. I have 8 different alpha textures that we're…
Hello there, i would say i am an intermediate user of 3D modelling being able to create a pretty wide range of assets, recently i have decided to attempt creating a pretty basic game using semi photo realistic game assets/ textures. Although i would take any advice and help in the creation of anything from Plant Life to…
Hello Everybody =D I'm here to share some results of a new process that I created using photogrammetry to create tileable textures. I hope to post some more stuff soon as I keep working on it. I hope you guys like the results and help me out to push my skills and can learn more with you! here is the link in case anyone…
understand that all those programs try to read height information from your texture as your eye would (shadows and light) and is only reading greyscale. The problem with photographs is that the colors/lightness do not represent height, they represent height and the materials/colors, which the programs can not differentiate…
I am looking for an artist with experience creating animatics. The animatics can be done in either 2D or 3D, but what its important is it needs to visually convey the moment. What we are looking for is to prepare an animatic video to showcase a gameplay feature for our game (FPS Arcade Shooter). The feature has been…
Created a base by loading an OBJ, matID map, normal map and AO and linked some materials. Result: (The color coded materials are the ones specified by me in the MatID map) A former colleague suggested it might be due to the file format and extra channels (alpha), saying I should go with PNGs instead. And so I did, but I…
4.13 added limited support for Alembic vertex animation but creating a rig in Max is the way to go. Aside from Alembic UE needs a rig with a single root bone hierarchy whether it's a swinging door or a player character. You can create one quite easily using CAT(as the hierarchy is already established) Just create a bone…
Hello :) Any buddy here knows how to create toggles between commands in Maya ? I have the edge loop,edge ring and "Off" selection constaints that i want to be in one hotkey using a toggle command,just like this for the Move Tool : string $currentTool = `currentCtx`; setToolTo $gMove;if ($currentTool ==…
Hi there, I have created this walkway kit that I want to take into UE4, but I am assembling it in Maya and then importing as it's easier to set up certain walkway configurations that way (like the one pictured on the right) rather than assembling all the separate objects on the left in UE4. If I import it as a the group on…