Hey here is a rough sculpt i made in zbrush of Azog the Defiler from the Hobbit movies. The rendered image wasn't made by me, i just used it for reference. Any feedback would be appreciated. t
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
Yeah, blender's snapping function can sometimes be a little tricky so wondering if you tried snap to vertex whilst toggle X-ray to on or edge/vertex slide? (shortcut G x2) Personally I've found most of the time works when an asymmetrical edge doesn't align as expected.
hey guys, working on a concept by https://www.artstation.com/artwork/RemPe fibermesh hair is just a place holder for future hair cards. need to refine the high poly a bit before i move onto retopo. thanks
I've just copied my substance material to a whole level from this... https://www.artstation.com/artwork/5darW ...and got that... My material did not fit perfectly, but it's not a bad result for a copy-past method. Don't you think?
Hey everyone! I have been slowly working out this concept art by James McDonald. I have done the BLO and am starting to slowly get texture and high poly sculpt work done on. During this process I would love to get feedback, comments, and critiques so I can continue to improve it! Hope you guys like it! Reference by James…
AH man! This is sooo pimp! It must be so god damn satisfying to hold your work in your hand like that after having toiled around in a digital medium for so long.
Hey Polycounters! I thought it's a good idea to step out of my comfort zone for the next project, therefore I decided to create a 3D realtime bust based on awesome the Catwoman concept of Corey Smith. https://www.artstation.com/artwork/B55QA The last time I tried something "human" is ages ago and I didn't finish it, I have…