I think the gameplay has nothing in common to its poor sales. I think it's because it's a single player game and people are used to don't pay for these kind of games. BTW, for me, Darksiders 2 is better than Darksiders 1. The game is on sale for 13 euros in amazon.com, and the season pass for 5 euros. THQ must be desperate…
The first issue I had was when I was cutting UV's there was a part of my model where 2 shells that had been completely cut, just would not split apart and sat on top of each other as one shell. I thought I fixed this by changing my preferences folder, to "old preferences". The 2 UV's were splitting apart. Now this is…
Yeah this is an issue with old exporter. I think you can update the exporter even on old max versions. But just in case, here's a maxscript to add support vertex to handle vertex color/alpha by face, thanks to polytools3d on cgtalk. Has to be an editable mesh i think. ( fn BreakVerticesByColorAndAlpha node = ( mesh = copy…
Hello! I just finished doing a small script that is really helpful to encode proximity data from scalp to cards. The issue I have right now is that the script is really... REALLY heavy, like it takes a long time to process 50k tries. Anyone has tips on how to improve the result? Thanks alot! import maya.cmds as cmds import…
Borderlands was actually directly inspired by https://www.youtube.com/watch?v=D2iOcCibzUo Anyways for WiiU, You should check out the design blogs for Bayonetta 2 http://platinumgames.com/2014/09/26/character-modeling-in-bayonetta-2/ http://platinumgames.com/2014/08/08/enemy-design-in-bayonetta-2-pt-1/…
Yes, and that's exactly what I want to do. My goal will never be low-poly production for games or animation. My only aim is the production of 3D hard-surface, and later, organic and artistic models. An example would be a rendering of a spaceship flying in a valley. Or a steampunk boat sailing in a sea. My interest is to…
Hello Polycount, I've been a lurking in the forums for a long time, appreciating all the great art that has been posted here. This is my first thread on Polycount! After seeing CyborgMatt's Shagbark DOTA 2 courier I got really excited and decided to work on a courier based off of a hero. For those of you who may not know…
Workflow: Issue: 1)Imported the UE4 Mannequin's skeleton and skeletal mesh Note: their pose matches perfectly, but they’re not in a T-pose. 2) Define the skeleton in HumanIK. Issue: Since the skeleton is not in a T-Pose, after I assign the upper arm, lower arm, and hand I am getting this Status message: "The right arm…
do you mean a bootable cdrom/dvd disk? Ive never done that before, sounds like a wierd test. why cant I just go through the sticks and test in crysis every time as a process of elimination? actually I just tried having just 2 ram sticks in and it crashed so I assume if it was the ram at least 1 of those 2 sticks would be…
Okey this is driving me nuts. Hope some experienced users in topogun can help me out. I am a regular used of TG and I am loving it. I am using the Groups feature where you export a model with polygroups from Zbrush to help with the retopology. I used it before but now when I am working on a group, I can move/bridge other…