Regarding the firefly and continuity of professional renders. Are you talking about videos or stills? I rendered in 5.0 for my last portfolio project and at least the stills did not seem to vary (with lumen).
I love my job, I really like what I do and I couldn't be more happy with the pay, benefits and perks. But like every job there are a few downsides to it. So I'm at work watching my system render out 9720 frames of mini-cinematic animations at 15min a frame. Breaks down to roughly 100 days of nothing but straight rendering.…
Hi, I am setting up this thread as Our
team is in need of some more Artists. Specifically we are looking for
artists who specialize in Environmental and architectural Modeling.
Our project is currently in negotiations for funding with investors.
While we pretty much have it in the bag so to speak. Our team felt is
critical…
I am not very good at polygon modeling. I am not good at polygon modeling, especially for objects that do not have clearly separated surfaces, such as an organic body. I am not sure what steps to take to create a model, and I get lost. I want to do modeling with the right mindset and the right procedures, even if I don't…
They talk about getting into the gaming industry, also MAX, MODO, Substance and other tools and techniques. https://www.youtube.com/watch?v=1CcjZbMtxC8
It's live now. Greg Mitchell, the cinematic director for the Gears of War series, is talking about the workflow and structure of creating cinematics. http://www.twitch.tv/unrealengine