Hi, I am setting up this thread as Our
team is in need of some more Artists. Specifically we are looking for
artists who specialize in Environmental and architectural Modeling.
Our project is currently in negotiations for funding with investors.
While we pretty much have it in the bag so to speak. Our team felt is
critical to produce an actual playable demo for the investors. We
will showcase to the investors so they can see directly what they are
investing in during the presentation. One thing I found about
investors, they are very visual, while it is nice to talk about it,
and show spreadsheets, nothing beats sitting them down and showing
them.
The next step once funding is secured we will further
expanding our team. I will of course revisit this post again, but in
the paid section of the forums. We currently have a total of 6
artists/programmers on our team all volunteering their time to
produce this demo from different parts of the world and the US. Now
you may be asking, What is our project?
It is a cybperunk MMO
called X-Shift Online
https://www.facebook.com/XShiftOnline/?ref=bookmarks
go here for a bit more information related to our project. Our site
is currently being designed this is just a splash page for now.
http://xshift.online/
The demo is in its very early stages,
we have lighting, base particle fx, hover cars, and NPC's walking
around, and a few base buildings. We are in need of high quality
Architecture and environmental meshes that pays tribute to
Bladerunner, and 5th element designs; that sci-fi/post modern
architecture, seedy and dark in some places, shiny and high class in
others.
SHOW ME THE MONEY!!
Now, what does this mean for you? Well if you are the right
candidate, this means once we get funding you get a full yearly
salary. Salary will be DOE. Until then we need someone that does not
mind giving free time to reach a end goal we all want to get to. We
currently have industry veterans who have done work on games such as
Fallout, Final Fantasy, Tomb Raider, Disney, nickelodeon and many
more. We are all giving our free time, and enjoying every minute of
it. We have great discussions on game features, lore of Cyberpunk
genre and general chit chat related to the project and games in
general. We even play games together so we are a definitely a tight
knit group and we get along great. We accept remote artists of
course, ideally you should be no further than Germany regarding Time
zones, this way we aren't playing phone tag or slowing down
communication turnarounds due to the time difference. We will also
consider relocation per case basis as it would be more effective if
you could be local, but obviously it is not a deal breaker if you
can't.
Please no outsourcing/subcontractors companies.
Strong foundation in
Architecture design and Modeling
Strong experience in
creating 3D models using Max, Maya, Mudbox, Zbrush, etc.
Experience in unwrapping
a model to create maximum UV space utilization and texel density
intermediate/advanced
knowledge in texturing e.g. Substance designer (preferred) Quixel
Suite 2.0+, substance painter 1.0x or if you own it substance
painter 2.0x (also just as good)
Photoshop
Particle Fx Artist
Advanced knowledge in
Particle FX
own a license of
Particle Playground 3, (this package is preferred as we are using
it currently but again not a deal breaker as long as you know what
you are doing)
ability to create high
quality particle fx, steam, heat shimmers, water fx, drips,
drainage, mist, fog, explosions, fire, smoke, etc, etc.
Environment Artist
Advanced Modeling of
environmental objects, e.g. terminals, kiosks, dumpsters, wiring,
scaffolding, struts, bridges, walkways, sidewalks, roads,dividers,
barricades, street signage, computers, phones, basically items that
populate the world and inside buildings.
other qualifications
Excellent verbal and
written communication skills in English
Ability to communicate
visually, and to identify and define visual design issues and
solutions.
Demonstrate a positive,
adaptive attitude and effective time management skills.
Excellent design skills,
including the effective use of shape, color, form, lighting and
composition.
Online portfolio
consisting of current personal and recent professional work
Strong passion for
gaming
Please send your resume/portfolio
to terravelo@gmail.com with
role in subject head.In addition qualified applicants may add me
to Skype @ sgtkoolaid to discuss the position.