hi I have completed the engraving part of the weapon but I'm confused because how can I get the gold color on the black surface. And my normal is also baked.
We have a small team that has been developing a prototype for a Roguelike FPS during the last 5 weeks. Our team is 6 people from across the US and France and we are in need of a second artist who is great with low poly and could work in our style. We are building a vertical slice of the game and aim to be done in two…
Im back after a long hiatus. I have revamped my youtube account and just uploaded another vid while drunk... exciting https://www.youtube.com/watch?v=aXFrghAHyEE
I've recently saw this export option: "Unreal Engine 4 (packed)". What's the purpose of it? Does it have any effect on runtime performance, or is it there just to save on filesize? Are there any trade-offs with this?
My general workflow goes as: Make High Poly > Make Low Poly > Unwrap Low Poly> Bake > Paint > Use low poly model as final asset. My final textures fits perfectly to the final low poly model but it is a low poly model and doesn't look very impressive. And my textures do not fit to my high poly model, because unwrapping…
Hey guys. My first post on here. Im just gonna throw up some quick renders of a guitar im working on. It will eventually be put into a full scene. No Spec map as of yet.