Thank you for sharing and nudging me a bit. Appreciate it. I'm going for standard game asset, normal wear, meaning how it would look going into battle or in your inventory. It's been used in battle before for years, but not very recently per se. It should have evidence of being a vehicle for heavy use, but still clean…
hi I have completed the engraving part of the weapon but I'm confused because how can I get the gold color on the black surface. And my normal is also baked.
We have a small team that has been developing a prototype for a Roguelike FPS during the last 5 weeks. Our team is 6 people from across the US and France and we are in need of a second artist who is great with low poly and could work in our style. We are building a vertical slice of the game and aim to be done in two…
Im back after a long hiatus. I have revamped my youtube account and just uploaded another vid while drunk... exciting https://www.youtube.com/watch?v=aXFrghAHyEE
I've recently saw this export option: "Unreal Engine 4 (packed)". What's the purpose of it? Does it have any effect on runtime performance, or is it there just to save on filesize? Are there any trade-offs with this?
Hey guys. My first post on here. Im just gonna throw up some quick renders of a guitar im working on. It will eventually be put into a full scene. No Spec map as of yet.