Your Art Station, Ah I haven't been in zbrush yet, taking classes on it in 3 weeks, hmm im sure i can just bevel and merge some edge loops in the hardest edged areas.
Yea there's alot of pinching there, with edges a tad too sharp. You need to attack sub-divisional modeling in pieces and often it requires alot of re-routing edge flow and a good eye for solving geo-flow issues.
looking good! I think some redness on the edges of the eyeballs that blends with the skin color would be nice.. especially on the outer edge... The hair turned out great... really hard to get white hair looking good!
ZacD you were right, had hard edges on those edges. After smoothing them the seams dissapeared. But now I am having another problem. I'm getting some black artifacts on some faces.
really nice. foliage covers up the harsh edge between wall and floor in the light area whereas you don't need as much foliage in the dark area since the edge isn't as bad there. very nicely done :)
great silouette character, i like his proportions. note your light source and give attention to the forshortening on your edges. i'd suggest using highlights on an edge if a light is behind a round form (shoulder pads).
Okay guys need some major help here. I been modeling this character and the head been giving me trouble. I notice that topology here is all whacked up. It doesn't follow the facial structure of a human. Any tips on how i can fix this? with edges without edges
Hi, I was always interested in "realtime straming" engines in exploration based games like Grand Theft Auto, Red Dead Redemption... But it seems i cant find any infos on the internet. Everything i find are definitions of the term but no real in-depth information about it. Does anyone have sources for this topic?
No idea how they do it, but in photoshop and similar, you can pick the average skin tone of your original map, invert that, and apply it with linear light at 50% opacity. Then apply your skin tones with linear light and 50% opacity as well (maybe some additional tweaks for really dark skin). If you do it yourself with…
Thanks for the input Bek. It tapers slightly into the back edge of the blade, so would I want to remove those? I see what you mean if it were completely flat but the back edge tapers slightly.