a blockout of the scene, not sure about the proportions for maelstrom - ship- characters. but will guess will working it out when i start plac[SKETCHFAB]5b5a3269aeb548a0808432bb8da3db05[/SKETCHFAB]ing them into the scene.
@Fade: Hey I just checked this on maya 2011 and it works like it used to. I opened a file in a scene, and when I went to open a file, it was in that scene folder...
Is that your actual scene or is that a simplified version? If that's your actual scene just render each one separately, then add them together in PS. Took me five minutes.
Everything looks good, but the scene lacks life right now, maybe some more dramatic lighting or a more vibrance in the colors will help to make the scene more dynamic.
It's looking good so far! Are you planning on having the aforementioned terrain blend the existing scene into a proper landscape then? Or are you going to stick to this trophy-esque type of scene? :)
( good model + good texture + good composition in the scene + good lighting + consistent pixel density ) > ( good model + good texture + good composition in the scene + good lighting ) ;)
Hi, I am trying to export a simple .fbx file with an animation to be used in THREE.js. When I export the file, the blend shape animation is not playing. (Tried .fbx viewer and importing the .fbx file into a new scene in Maya.) I baked the animation and cleared non-deformer history before exporting. In the .fbx export menu,…
So im currently creating a small scene manily focused on the chest, Im trying to create a small scene that would fit within the world of God of War, I have some screenshots. Il be using this thread to post updates and recive feedback :)
Did a sci fi boiler based off of the concept art from pene menn. High res version of the room. Want a critique and some thoughts on how to improve overall scene before creating low poly version and texturing the scene.