Worked more on the composition and leading lines for this next step. Added a path in the snow and made some rope assets used to assist the main larger ropes connected to the tree. Gameplay-wise it also gives the player a more obvious hint that they can get to the tree through the broken piece of rope on the left. These are…
Hi there. I have an animation of my character strafing to the left, and I would like to mirror the animation so the character would be strafing to the right. Is there any possible way to do this in Blender?
Hi guys! Here's the latest freetime project I've been working with. Still much left to do, but decided to give you a preview to hopefully receive some crits or ideas.
Should a characters bip01, created from bones or biped in 3ds max, to be used in Unity 3d, be hidden in the layers, renamed to rootJoint or left as is before being importing into unity?
I am sure I learned this some time ago, but my mind failed me today. Is having triangles as such the ones in the left hand side of the model bad? Thanks in advance.
https://www.behance.net/gallery/29972307/Boy-and-Cat This is what I have been working on past few weeks... Still some work left to do... What you guys think?
Hey everyone, I have always been stuck with the problem of not being able to chamfer shapes like this. Any ideas/tips? Left geo is messed up chamfer, right geo is base .