Hi I am new here on polycount but it seems like you guys do great work, I have looked over alot of the models on the website, and browsed through the forums some. So here I am making a post. First off I am sorry if this post sounds newbish, or if you get them alot, but I am going to try anyways. I am curious if anyone out…
There's a lot of good work in this model-- and some that still needs some work. I like the arms and the head, and everything else is good proportionally, however-- A) The elbows and knees need more geometry to allow them to bend during animation. B) I'd suggest some reference for the torso section. The overall shapes and…
If you are looking to be part of a gaming studio that is not making yet another freemium clone and is truly looking to bring a new fun gaming experiences to mobile, you’ll fit right in and we would like to hear from you. We are building a realtime multiplayer RTS game for mobile and We are looking for an all out Rockstar…
Requirements: - Maya (mandatory)- Advanced Skeleton (big plus)- UE4 Animation System (big plus)- Previous experience/published titles (mandatory)- Recent showreel (mandatory) The focus will be on robots, creatures, and melee fightings (martial arts, katana, etc.). The position is remote.
Hello, Our Standard Ad: http://www.gamedev.net/classifieds/item/4616-art-lead-animators-texturers-prmore-wanted-for-scifi-rts/ Project direct: http://www.moddb.com/mods/tiberium-secrets Thanks for your time and consideration, -Eric/Jist
Hi my name is Kazuki Takamura and I am looking to join a project where I could design characters for your game. As I stated in the title of this thread I draw in an anime/realistic artstyle.I have designed characters for my comics so I have some form of experience in designing characters. I am hard working, punctual and…
When I prepare this animation it was like this in 3ds max (http://i.hizliresim.com/0lXBqY.png) but when I export it it looks like to this in fbx file this is the problem how can I fix it ? (http://i.hizliresim.com/VPOMVB.png) look at the hands problem is about exporting to fbx probably
Thoughts? Link:https://www.techspot.com/news/112513-unreal-engine-6-coming-2028-aims-streamline-live.html Video: https://www.youtube.com/watch?v=p5d7y1cbWIk A comment said they are using their own coding language?Highly sus to me, i can see problematic moves there if this is true. Just want to hear what people whom use…
I think its about time I started uploading my progress on here. That way I can have a proper record of it all instead of uploading it onto youtube. I only have 5 weeks left to model and texture a whole bunch of cars so hoping to have it all done by then. I then have 2 and a half weeks left to model the environments.…
Hi there, I've been working on a character and need to improve my abysmal ability to rig. I've begun doing a bit of facial rigging and have come up with a rather big problem. I've rigged more realistic faces before, but this stylized character has a non-typical face and larger than usual eyes. Spheres for eyeballs were…