Hey everyone, Been working on this office scene, would appreciate any feedback, also maybe any ideas on how to add some more interest and character, bit stuck at the moment and I feel it's looking too clean.
These are the very first buildings that I took time to model and texture. Please take a look and give me some feed back. Thank you AO Bake and Wireframe Kfc with Colomap Wireframe and AO Bake Building with Colormap
New Post for finale work. A week and a half study of mushrooms and UE4 lol Tools used: Zbrush, Maya, Xnormal, nDo, dDo and speedtree [ame=" https://www.youtube.com/watch?v=WjQrPgVe3vQ"]Small Video of scene[/ame]
Hello all, I like to show you some of my work I did for Crysis 3. Props, vegetation and lighting by Crytek. For the big riverbed structures I mostly reused textures of the hydro dam at the beginning of the game.
Hi everyone today i want to show you a scene that i have done on ue4 using maya for the modelling and the substance suite for the texturing. Artstation link https://www.artstation.com/artwork/AgAWz Hope you enjoy :smile:
Hey guys, I have just done a render and was looking for any feedback. It's not completely finished yet, still a few things to add here and there but it's close to completion. Any feed back or suggestions would be greatly appreciated! Thanks :)
Hey guys and gals, looking to receive some crits on my assets. I usually only do organic so this is different for me. This asset currently sits at 690 Tris, and I'm using a Diffuse,Spec,and Normal Map.
so this is it. recently graduated. this is what ive been working on it still needs tweaking i gotta make it more dirty. Other then that crit away. Also check out my webpage.. www.agt-online.com wait for it to load haha