Second environment artist here, my job is to create the Research and development wing of the space station. I have tasked myself with creating multiple unique rooms within the area, with a satellite in the middle, that is being built. For the first couple of days, I wanted to lock down the centrepiece of the room - a…
Same as it's been for the last few years, maybe a little gloomy if you're looking for full time employment at a super stable big name company. Not that they don't exist but there is a lot of talent floating around for them to pick from. It seems like the studios having the hardest time are the publisher owned studios. The…
Thanks for the crit! I've been exploring some various methods to make some of the shapes pop out a little more, whether it's a frenel shader or absurd usage of the roughness value. queue the make everything shiny clutch I currently have with this video. I totally need to revisit the models as well as they were pretty…
Cool beans, we are up to N64, I'm an old Rareware boy from the Golden Eye days so its a number close to my heart :) 1. 24caretgames - opened in the summer of '08. 2. 2D Boy (World of Goo) 3. 2XL Games Phoenix, Arizona USA 2006 4. 343 Studios Kirkland, Washington USA 2009 5. 4A Games Kiev Ukraine 2006 6. ACE Team (Zeno…
There are lots of different factors here. I actually made a career change once I figured out that you could actually make a living doing art. I already had a BA in International Relations of all things, and wanted to do 3d after always doing 2d art as a hobby. This was in 98, and all of the software was very expensive,…
I doubt that knee will hold up. The other joints are questionable but definitely with some work would deform much better. Games work in tris, there's nothing wrong with your final game ready model having tris. This all quad workflow should only be for sculpting and your own sanity durring modeling. When it comes to rigging…
Agree with jb and mpea. You really need to slow down man. Are you racing someone to the finish line? Why dont you spend more time on a project rather than rushing it through? Why dont you learn from a project as much as one really should? Just look at the time you spent on it. You started on the 7/24/09. Your first post is…
Oh how novel, another 'Maya blows' thread! People never quite get this, but Maya is exactly what you want it to be. Target weld mel code: /* targetWeld- emulates the behaviour of the 3dsMax tool - snap selected vertex to location of a second vert, and weld/merge them. Campbell Strong 9/02 4.0 > 02/03 4.5…
I was using this Mel script to switching between different camera angles for years but when I updated to Maya 2024 it stopped working. Can you please help me to fix it? Thank you. global proc switchCam(int $snap) { int $check = 0; string $switchCam; string $switchCamP = "switchCam_Persp1"; string $switchCamO =…
Hello everyone! I wanted to share this with the Community. It's a collection of blueprints I created that are designed to make level design, blockout, and updating as quick as possible. There are 9 different blueprints that can be used for a broad variety of things, anywhere from deforming mesh, to duplicating assets…