Hi everyone, I spent some time to try things, learn a bit of stuff and decide the scope of the level (should have done that before :) ). Since it's a portfolio piece, I'm not going to make a complete game map but instead focus on polishing it with props/vertex blending/decals and all that love. Still the fortress needed a…
@sybrix - Thanks for the comments man. I know what you mean about the texture values, its all kinda merging into one at the moment but rest assured I'll sort that out when I finish adding a couple more props, along with the lighting and maybe a few post pro tweaks, I have a feeling that post pro could be responsible for…
Like everything, photos have it place in texturing and it is pointless/stupid to not use them. It's not whether or not use photos, is how and when to use them. Few examples: 1. All rocks/plaster/bricks.wood etc. are excellent candidates for photo source and generating maps out of them. Even most detailed sculpted normal…
Here is my latest update... I've been incredibly busy this week so haven't had as much time to progress on this... I also had an absolute nightmare baking this tree down... pretty sure I made a noob mistake by actually sculpting every root into the mesh... I think the next time I approach this tree I'll have like a maximum…
a School seems fairly modular in its setup and look generally. i think you could get away with the following setup; 3d application assets: base structure; a wall section -standardized size a roof section -standardized size decor structures; a wall section with fire door a wal section with double doors a wall section with…
A few 2048's for this size building would not be enough. This thing is monstrous huge! You need to modulate it into sections you can repeat. It might sound a bit boring, but you can not see the tower from all sides at once. This plating you have going all around it... I would make 4,5,6 of them that are unique, stick them…
Keep pushing the design side of things, you'll get better at each shot you give it. If you're not doing it already, I suggest studying radioactive protection gear from our time and theirs, it really helps to think a prop inside out, from the manufacturer to the user with no effort to make it plausible, after having studied…
I seem to remember that there was a setting for max particle count or something in the world properties of a level, but I can't find it right now. I'm having an issue where in my FX layer level, the FX look good, but in the whole world level (with all the props and everything else loaded) the particles are being clamped in…
Hello Everyone, We're looking for some great people to join us and help us craft amazing environments for games such as God of War and other blockbuster titles. Check out our studio here: Valkyrie Job Description As an Environment Artist, you will be responsible for creating environments in tight collaboration with…
Question about working in Gaming Industry: Is working as a 3D Artist for Games really a creative job day for day? Or ist it more of repeating the same technical workflows all over over? I am trying to figure out if this is the right way to go for me jobwise. I do enjoy doing 3D, even if I am by far not a professional yet.…