Hey folks! I was just thinking today about some of the things you can hear in game dev offices which you don't hear in other places. It got me then thinking about how much clarity we have in nomenclature of technical terms, types of texture map, types of model, different parts of workflows etc. Or how varied it can be. The…
Hey everyone! I have started an organization that creates events and spaces where developers, designers and creators can come together to share their passions and connect with each other. Through this organizing I am hosting a game environment art challenge and wanted to share it with the community here. We have some…
I know that I'm pretty late for entering this contest, but better late than never! :) I'm working on a character based on LoL's "Annie". I loved the idea of having a pet/toy/whatever as a sidekick, so I decided to reuse two (allready rigged!) 3D Models - which were part of a private project- and mixed them with a "roller…
Thanks for your inputs mate. Yeah, maybe I should take away the blue and yellow stripes from the shotgun or I could lower it's saturation a bit and make a bit unnoticeable. What do you think? I really want those stripes to be part of the shotgun design. About the belly thing, I think you're right. Maybe I should have…
The problem with this field in regards to higher education, is that people go there waiting to be told what to learn and expect that whatever the teachers say is enough. Imho learning by yourself is a lot more frustrating but will also reward you with problem solving, which is required quite a bit in this field. It can…
Hey everyone, thank you for taking part in providing suggestions and voting for the concepts you wanted to see! I appreciate every suggestion even if it didn't ultimately make the cut voting wise, but I'll keep the ones that didn't make it in my back pocket to possibly show up for future challenges. Without further ado…
I've also been working on feathers for my Utahraptor model that I made last year, as I never got around to it due to time constraints because the original project was part of a second year game art assignment. I am using Xgen to generate the feathers, but the feathers on the arm were placed as regular hair cards. I also…
====Day2 progress==== * I started refining the mesh of dress, didnt know how to tackle this at first with how dynamesh reacts with small areas at low resolutions so I ended up making it as 2 separate subtools (front+back / sides) then merging after im done playing with general silhouette, I also lifted the side parts up to…
First render I've made with the Unreal 4 Movie Render Queue - The behind the scenes creation, and some pretty photos, are up on my portfolio link for those interested in that! I modelled the environment kit as part of an Unreal Marketplace set I've actually posted for sale. All 1 single trim sheet made fully in Substance…
Well, same thing here. You don't know where to start with your battle, because you are not painting a battle scene. You are painting a background. The background in itself is sweet, but its a background. I wouldn't know where to put your battle here, because its not planned that way. You should start out different. Don't…