Hi, Is there a way to increase the input slots of "addDoubleLinear" Node? Currently, there are only two. I have 6 intended inputs and it would nice to just use one node rather than 4 nodes stacking against each other. Or is there a better node out there? Thank you for your time.
Hey Substancers, I had an idea for a technical custom node (some kind of a blend node) that has changing parameters depending on a preset. For example: I want adjustable input numbers and several parameters changing accordingly in the background. Like different masks for each input etc. Would be great if you could give me…
costum rig i know you can use bone tools, but editting every boon seperate is very slow i tried it with 3 bones and took alot of time but i dont think the scale affects my rig so i ll leave it for now and hope i dont get problems later the weird thing is that i know somme bones are scaled but they show scale 100 in…
Nice progress! My advice is to hold off from topology or ears just yet because some things still need adjustment. First, painting the face helps but try to avoid strong makeup because it'll conceal or fake plane changes, making it harder for you to evaluate what needs to be done. Strong make up is helpful when doing a 1:1…
Hello I tried this with max 2010 and 2012 I don't know why some bones are broke like this?! I just started a test with some bones and a box all is scale 100% and I get this :/ bone's lenght is around 2cm Any Idea? Thanks! :)
Hello! I've been having this problem lately when importing my CAT animations from Max to Unity. I've been following Milos Cerny's tutorials so far (https://youtu.be/V2rJh66-VyY) but I'm not sure bout which step I'm missing to do this correctly. I know his tutorial is for Unreal, but I'm pretty positive that it should work…
Hello all, for a while I've been stumped on how to properly achieve forearm twist in 3DSmax. Out of the many methods I had found, I followed this tut: https://www.youtube.com/watch?v=TJmMTJboqJ8&t=3s It was the best one so far, however, the twist bones would weirdly snap in a different orientation if the rotation of the…
hi everyone i have a situation here..i am compiling my character animation into one max file...halfway way i realize that the eyebrow bone is not reset scale and reset stretch (in bone tool)..what i did is i fix the problem in my main file...everything seems to be OK..but when i tried to load back the animation, the bone…
It's a "spring controller" that gets assigned to a bone. Main toolbar > Graph Editors > Curve Editor > Select a track in the Track View hierarchy. Track View menu bar > Controller menu > Assign > Spring…