You asked for it. Remember you can also ignore this post. If you did not appreciate the response.Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me).Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
this is either a colorspace issue - make sure you're outputting raw from painter and importing linear to blender (i don't know what blender calls it) a tangent basis issue - make sure your model has the same tangent data and triangulation for both the bake and the render meshes. if you're using fbx there's a tickybox for…
And after adding the "personality" I think (I THINK) it's done, thanks sell posts for the references. I'm sure that it can get more perfect, but I've already spent much time on this and I would like to do more proyects, if you have feedback I would appreciate it.What is left is preparing a file for screenshots on the…
Hey Guys, i found this great concept art from Max Davenport here on Polycount and decided to do something in my free time :) Im still in a Blockout Phase but i'm quite happy with my progress. Worth noting, i decided to ged rid of the second soldier on the top, i hope Daven is not to mad about this ^^ Comments and Critic is…
Hi, I'm trying to get back in to modeling as I haven't had the chance to do much for the last 12 months, looking for advice and comments on a few things. Had a go at a base mesh for a male head anyone see anything that's a bad practice or some ways that I could make it more impressive/useful as a base mesh for…
Hello everyone! (It's my first post, so hope it isn't a trvial one and I'm in the right section) I've been looking at other posts about this topic; however, I'm still wondering really how much is it too much polys? For example, I've got a 23k tris base mesh and have subdivided until it eventually had 30mil points (in…
Hey there! It's the first time for me to post something here (actually It's the first time at all that I share a model of mine) It has been about 10 months since I started to learn how to modeling, and finally I'm more or less satisfied with the results of my work... I wanted to give him vaguely somewhat like a cartoonish…
Hi everyone, This is my first time posting on here, despite being a longtime fan of the artwork people post and the knowledge shared around. I thought I'd use this opportunity to share the progress of an environment I'm currently working on, hopefully this will give me a good resource for seeing the progress I've made, and…
" [...] it’s more that it’s already in the mix whether people like it or not" Well, not only do creative people not like that it is in the mix but it also didn't take long at all for the tech to get a very bad rep in the broader public as well. And since anyone with a smartphone (from Linkedin middle-managers and AI-bros…
I was looking for inspiration for a robot to model for my portfolio and came across Ben Mauro's concepts. I loved them, the big orange one especially, so I made a 3d model and got his permission to post on here for feedback. I'm hoping to get him to game resolution before GDC. Does anyone have any suggestions for…