Wasn't there allready a swedish movie that was remade as nightwatch? Anyway, rockstar: that's URBAN! it's mtv-style and cool! There was this horrible thing on tv that tried to film something like eastenders or neighbours on that style, with lots of wobbly camera turnarounds, flashes, fast cuts... ugh. I do hope the movie…
Hi guys, I modeled a jet turbine that is going to be animated. Recently noticed that the propellers (if it is how are they called) are not rendering with Mental ray nor Maya software but the other objects are!!!. I don't know what's causing this, they have the lambert1 default material assigned with no transparency. I am…
Hello, I'm an experienced artist looking for work on a freelance/contract basis. Please visit my site for examples of my work at http://www.art.eonworks.com Well known game titles I worked on include: "Pariah" (Digital Extremes), "Dungeons & Dragons Online" (Turbine), "Unreal 2" (Legend Entertainment), and "The Longest…
Hi there fellow polycounters. Can you please help me solving an issue I found while poly modeling what will be an air intake for a jet turbine. I modeled this and duplicated some cubes hoping to get something similar to this: I have this: I tought a boolean operation would eliminate the marked parts and solve this but it…
Hi guys, Here's a project I have been working on for awhile now. About the project The project goal is to make a fully functional hovercraft and maybe have a some sort of minigame. I have a lot of more stuff to post, but I'll start with the base model. I hope you enjoy. Updates - Added a couple of new screenshots - Cleaned…
Body paint, unreal painter(that thing they sent along with ut2k4) theres a 3d paint option in maya. artisn or sommat. I forget the name but i used it all the time when i worked at turbine. Polyboost is a plugin for max that allows basic tool work in max viewport. there's also deep paint. zbrush has a plugin called zapp…
I've been at this guy off and on for about two weeks. With other school work and what not getting in the way. After i've finished sculpting him, I'll take him and retop him according to how he'll animate, so retaop things like the body and the turbines together. Then taking the individual pieces I'll unwrap them according…
Thank you Cremuss! I added some accesories to help visualize how the bike works. There are some parts i can remove and make a "Low level version" and more of a "High end vehicle version". But the turbines and the handles should be shared with both vehicles i guess. The idea is to lean your body putting your hands on the…
Not to nitpick, but is the goal actually an isometric shooter? Top down is literally perpendicular to the ground- or nearly so. The angles here are more isometric in style. Also, more info as to the setting may help. Is this urban? In which case you need homes/apartments. Is it a road in the desert? In which case you may…
I agree that from what I've seen the city-parts are the least interesting, and the most overly "busy"in terms of colors and noise and that alpha-test razor sharpness that sometimes wants to take your eyes out. But then again I'm biased towards the less "urban warfare-y" parts of the game, and holy shit indeed that is some…