Hello Polycount, It a great pleasure for me to announce the availability of MESA 2.0 MESA is a tool-set of scripts for Autodesk Maya that can Import and Export to the Source engine. This is a list of the new functionalities and improvements than MESA 2.0 brings. * The new environment System is now completely independent…
Hmm, I had already been in legacy default viewport. Now i switch to Viewport 2.0 and its gone, but when i deleted history in 2.0 and switch to default its come back. Maybe I will work in viewport 2.0. I switched it because i had lags in 2.0. My computer has low parameters. Thanks.
Chernarus is approximately 16x16 kilometers.In Day..i mean WarZ they say the maps will be between 200km2 and 400km2(now i'm trying to find where i read this and i can't find it)in the best case the same territory as Arma3 main island which is 20x20 kilometers with the water and everything.Its not that much actualy. :) Btw…
https://www.youtube.com/watch?v=Qm442gEhYYI Finished rigging Mera! Took a while cause I had to build shaders that work in Maya`s Viewport 2.0 and an atlas system for the wrinkle maps.. The goal was for the animators to be able to preview the model with the same quality as in Unreal Engine. Tech details: - F.A.C.S. Based (…
Hello I’ve been looking into videos and books on how buildings are constructed. From an environment game artist’s perspective, I’m mainly interested in understanding materials, architectural feasibility, and how real-world construction informs believable design. Does anyone have any must-have resources or golden nuggets of…
Hey! I'm thinking about pre-ordering Quixel Suite 2.0, but I wanted to know if does that give me access to 1.8 or to the beta while 2.0 isn't out yet (I guess not, but I figured it was worth asking). I want to use it for a university project, but since I need to use it soon, I didn't know whether to buy 1.8 or pre-order…
Having a problem combining 2 shaders. I have a vertex shader that I need to combine with water basic (part of Standard Assets). Can anyone help? This is the vertex shader by itself // Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject' Shader "sidefx/vertex_fluid_shader" { Properties { _Color ("Color", Color)…
Hello everybody, My name is Daniel, I'm from Chile. I'm a professional artist looking for some projects to fill a few slots this semester! My rates are CHARACTER DESIGN: ~120 USD ILLUSTRATIONS: ~250-400 USD Online Portfolio Social Media MAIL: daniel.romero.ulloa@gmail.com I'm highly especialized in art for rol campagins,…
@CGKing Using your projector, what would be your recommended inputs for front-facing projection (= along Z), with a 1:1 aspect ratio ? I have been fiddling with the controls and I am getting something close to what I want using a Z=270 custom angle with rotationX = 1, rotationY = 0.5 and rotationZ = 0.5 but I am having…
So the GTX 970 and 980 has been released. GTX 970 & 980 Reference REVIEW: http://www.guru3d.com/articles_pages/nvidia_geforce_gtx_970_and_980_reference_review,1.html Pricing: GTX 980: $549 / 452 EUR (ex VAT) GTX 970: $329 / 270 EUR (ex VAT) GTX 760: moves to $219 Basically lots of performance for a pretty cheap price. I…