Hi All, I've been out of 3D for a while and am getting back into modelling again but i'm very rusty. I have a rounded corner that I want to cut a hole in but I cant remember how to do it without it pinching. I've attached a picture to highlight my problem. Thanks Mark
I was bored this morning so i decided i should do a static speed model. Complete the object fast as i can from start to finish including highpoly normals and texturing. It took 2 hours Nothing special I know but its been a while since ive posted art
Hey man, I dig the over all model, it is defiantly a fairly solid model. If I had to critique a few things though it would be this. 1) The hair on the alpha could be softened a little at the tips giving it not so harsh of a feel. 2) The bump almost over is way to big for my liking, I dont know if its a style thing your…
Since there are lots of experienced people in this forum, I would REALLY appreciate it if somone could review my tutorial. To be honest, when I exported my model in the tutorial you can see I had an error in the engine. When I went to place my model, everything worked fine except I could not get rid of the "No Surface…
Hi! I'm an indie developer working on a tactical space game. It's a game inspired by Homeworld, FTL and Nexus: The Jupiter Incident. https://www.youtube.com/watch?v=X7qdQkih5_g We're at a phase where we'd like to start moving beyond temporary assets and I'm looking for a 3D artist that's a good fit for creating our ships,…
edit 1: embed pictures hello polycount i have been trying for the last 2 days to perfect my modelling on cylindrical surfaces, but i have hit a wall my high poly is always with some kind of artifact, regardless of the technique i tried, and i tried all the ones that i knew of, here is a list of those i tried and…
Like mentioned above, your portfolio isnt there yet, you only have a couple of very basic models and one untextured sculpt. In your case I would take some time to do a couple tutorials to level up your skill, right now your portfolio is showing that you can only model basic shapes like barrels or a basic knife. There are a…
I assume this long triangle shading gradient isn't in hi poly mesh . But it could be if its sub-div model . Most probably although it's low poly model . Easy fix would be just fixing vertex normals/ split normals or whatever they are called in your software. Here I fixed the gradients by just putting Weighted normals…