Home 3D Art Showcase & Critiques

Question about hard surfaces techniques on cylindrical models

edit 1: embed pictures

hello polycount

i have been trying for the last 2 days to perfect my modelling on cylindrical surfaces, but i have hit a wall

my high poly is always with some kind of artifact, regardless of the technique i tried, and i tried all the ones that i knew of, here is a list of those i tried and screenshots of the problem

low poly:
           

high poly with bevel on edges:
           
as you can see, there is pinching in the corners

high poly with supporting loops:
           
there is also some sort of artifact in the corners, i could fix that with a supporting loop like this:        
but it causes a seam in the model, and it loses its cylindrical surface:      
there is also the rounded edge that can only be fixed through the same troubling edge loop:



high poly with creased edges:

this one messes up the normals, it may look ok from afar, but as you get closer the problems becomes clear, as well as pinching in the corners

i tried these 3 techniques and didnt get any good result, i need the highpoly to be near perfect to bake the information to the lowpoly, so im stuck at the project for now

i dont really like asking for help, because if feel like it wastes other people time, but i have no choice here, as i have been having trouble with cylindrical surfacesw for a few months

thaks for your time

Replies

Sign In or Register to comment.