edit 1: embed pictures
hello polycount
i have been trying for the last 2 days to perfect my modelling on cylindrical surfaces, but i have hit a wall
my high poly is always with some kind of artifact, regardless of the technique i tried, and i tried all the ones that i knew of, here is a list of those i tried and screenshots of the problem
low poly:
high poly with bevel on edges:
as you can see, there is pinching in the corners
high poly with supporting loops:
there is also some sort of artifact in the corners, i could fix that with a supporting loop like this:
but it causes a seam in the model, and it loses its cylindrical surface:
there is also the rounded edge that can only be fixed through the same troubling edge loop:
high poly with creased edges:
this one messes up the normals, it may look ok from afar, but as you get closer the problems becomes clear, as well as pinching in the corners
i tried these 3 techniques and didnt get any good result, i need the highpoly to be near perfect to bake the information to the lowpoly, so im stuck at the project for now
i dont really like asking for help, because if feel like it wastes other people time, but i have no choice here, as i have been having trouble with cylindrical surfacesw for a few months
thaks for your time
Replies
i know what it is, i just dont know how to do it
@mystichobo: adding geo where exactly? i did add geo when trying with supporting loops, but that causes unwanted problems
More sides on your cylinder,
that worked, as well as deleting some supporting loops, it reduced the pinching to very subtle levels, its not perfect but i can work with it now, thanks!