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3D Artist - Game Hard Surface Modeling+Texturing

ChrisCorr
polycounter lvl 8
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ChrisCorr polycounter lvl 8
Hi!

I'm an indie developer working on a tactical space game. It's a game inspired by Homeworld, FTL and Nexus: The Jupiter Incident.

https://www.youtube.com/watch?v=X7qdQkih5_g

We're at a phase where we'd like to start moving beyond temporary assets and I'm looking for a 3D artist that's a good fit for creating our ships, stations, etc. At this stage we'd like to create the player ship (which is analogue to the main character) and we need a versatile artist that can help design, model and texture a game ready mid-poly asset for use in Unreal Engine.

This reference should give you an idea of the desired level of detail/quality:

https://www.artstation.com/artwork/l0lQz

I'll send a more fleshed out brief to candidates but the main goal right now is creating a nicely designed ship that the player loves to look at for the entirety of the game and can grow attached to.

Requirements:
  • Experience with hard-surface modeling
  • Understanding of PBR materials
  • UV-unwrapping, texturing
  • Ability to design/concept without 2D concept art
  • Good communication skills 
Pluses:
  • Work in Blender
  • Experience with Unreal Engine 4
  • Knowledge of decal/Trim Sheet workflows in UE4
If you're interested please contact me at chris@centauri-rising.com with relevant examples of your work and a fixed price estimate based on the reference above.

Thank you for your time!
Chris
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