I am looking for opinions of experienced users: Would you say you can tell for example if a garment was made with marvellous designer or not? if a mountain range was made in blender or with world creator? if a texture was made with substance or 3d coat? etc. Is specific software very recognizable to you or would you say…
Looking great man! Are those clay renders high poly models or are you using mid-poly in game? They look super clean and I love the texturing style. Gameplay sounds like it might suit my preferences so wish-listed and hope to give it a try soon. Congrats on the release!
I'm looking for an old game from the mid 80's, it was a car design sim. You design the car and then the game runs various tests on it and prints out a report on your car... you don't even get to drive your car but for some reason I loved it and I still have a folder full of printouts from it.
I am looking for anyone who is willing to do freelance work and create a Corgi courier for Dota 2. I have some specific conceptual ideas in mind however, it's fairly straightforward(namely just an astronaut helmet and floating for the flying form). Please message me if you have any desire to make this a reality!
Anybody looking for work and who knows Unity should check out Unity Connect, currently in beta. It has 122 jobs posted across all disciplines. They want to make it easier to find people with Unity skills. https://connect.unity.com/home You will have to fill out a profile similar to LinkedIn but with more screenshots/images.
Based off the reference, I'd say the best feedback I could give would be that the references face seems fuller in the cheeks, and her chin should be a bit wider. I also noticed that her eyebrows in the reference are further spaced apart, whereas in your sculpt the tips of the eyebrows are closer together. You're in the…
Removing 1 edge loop make it look the same, removing 2 edge loop change the curve but it still read nice as a sword, none of that make it look like crap or ruin the weapon , after that it's just a matter of limitation and preference.
New normal map, and ambient occlusion. Not sure why the weird tearing is there or how to fix it.. Now, only thing Im still not sure of is if the smoothing groups are correct, also the cylinders in the top left corner look awful for some reason.. All the caps came out fine in the center.. Applied: Would anyone be willing to…
No Offense dude but you should put some major work into that low poly tank. Here is a quick draw-over I did to help illustrate some points So the first thing is that based on this image it looks as if you have some N-Gons on the faces I've marked with xs. Both of those faces seem to have 6 sides. That may just be a trick…
Experienced 3D artist looking for work. (characters,inviroment,props,ect.) http://fotki.yandex.ru/users/flom69/album/56736/ mail Flom69@mail.ru icq 154496253